I craft engaging experiences and tell captivating stories through visually appealing and playful designs, utilizing empathy and design thinking to create more inclusive and accessible experiences.
Each stage of my career has greatly influenced my current work ethos and philosophy - Rethink what is normal.
Throughout my career, I've worked with many IPs and on different projects in both the educational and entertainment spheres. I draw from a strong traditional fine arts background, augmented by an understanding of holistic design thinking while always striving to create experiences that are accessible, intuitive, and engaging.
I have worked on over 30 games and apps for various clients such as Nickelodeon, Disney, Ubisoft, Activision, Leapfrog, Mattel, MIT, Pearson Education, Lionforge, and more!
About Me
Knowledge Boosts
Design for Neurodiversity: Inclusive Content and UX, March 2024✔️
How To Design For An Aging Population, March 2024 ✔️
Inclusive Design Patterns for 2025, September 2024 ✔️
Pronouns: She/Her/Hers
I'm a watercolor and mixed media artist who occasionally throws clay.
I'm an amateur wildlife photographer. I currently shoot with the Fujifilm X Series.
I enjoy photographing, sketching, and painting wildlife in the field in Africa.
I train in competition dog sports with my shiba inu and cattle dog.
I'm a scare actor. 👻
A little more about me...
Patiently waiting for hyenas in South Africa